Mumbai, Mar 24 (ANI/Business Wire India): FICCI-FRAMES 2008, Asia's biggest global convention on the business of entertainment which opens on March 25 in Mumbai, will witness stalwarts pointing the way to sustain and make the industry's the current bull run even bigger.
Their exuberance is not misplaced either. With the entertainment and media industry clocking a robust 17 per cent growth in 2007 over the previous year, the mood amongst the players of the Rs 50,000 crore plus industry is, not unsurprisingly, one of optimism and expectancy.
Watch the real stars of the industry in action on Day One - Amit Khanna, Chairman, Reliance Entertainment; A P Parigi, MD and CEO, ENIL, and Director, Bennett and Coleman Group; Peter Mukherjea, Chairman, INX Group; Yash Chopra, Chairman, FICCI Entertainment Committee and Yashraj Films, the banner that has held the movie going public in its spell during the past decade and more and, hold your breath, Subhash Ghai, filmmaker and MD, Mukta Arts, the name that become synonymous with big-budget blockbusters - as they go on an overdrive to analyse the challenges and opportunities in the entertainment sector, including film entertainment.
Discussing a topic that touches the lives of all - Is news entertainment? - will be today's news and media moghuls.
Barkha Dutt, Managing Editor, NDTV; Rajat Sharma, Chairman and Editor-in-Chief, India TV; Vinod Dua, Newscaster and Consultant; G Krishnan, CEO, TV Today Network; Clarke Cooke, Head, Media Distribution, Bloomberg LP, New York; Philippe Cayla, CEO, Euronews, France and shepherding them will be the affable Vishnu Som, Associate Editor, NDTV.
These celebrity news persons will discuss the present scenario of 'news' and future trends as the delivery of news and content changes and the thin line between news and entertainment becomes even slimmer.
Day One of the convention will also explore and discuss the resurgence of the language media, developing animation content, redefining television content, ways to entice and enthrall audiences, new age technology in animation, entertainment financing and review the status of the gaming sector.