Autodesk solutions transport gamers to distant galaxies

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Mumbai, Dec 29 (UNI) Autodesk has announced that its end-to-end game development software solutions were used to create most of the top titles hitting the shelves this holiday season.

Holiday games created with Autodesk products include ''Ubisoft's Assassin's Creed'', ''BioWare's Mass Effect'', ''Flagship's Hellgate: London'', ''Infinity Ward's Call of Duty 4: Modern Warfare'', ''Insomniac Games'', ''Ratchet and Clank Future: Tools of Destruction'', ''Sony Computer Entertainment Europe's Heavenly Sword'' and ''Naughty Dog's Uncharted: Drake's Fortune''.

''Ubisoft's Assassin's Creed'' is one of the most highly anticipated games of the season for Playstation 3, Xbox 360, Nintendo DS and the PC. The game involves intuitive, free-form, third-person adventure play that entails running up and along walls.

Players can climb every building, ledge, path and platform in the game.

Speaking to reporters yesterday, Ubisoft's Project Manager (Animation) Elspeth Tory said, ''For games that use a lot of motion capture like Assassin's Creed, the MotionBuilder to 3ds Max pipeline is a really efficient one. We captured data on our motion capture stage, tweaked and cleaned up that animation in MotionBuilder and brought it into 3ds Max.'' ''3ds Max is perfectly designed for game development and the production of tons of assets at a breakneck pace. HumanIK helped us make the game look real, and enabled us to accomplish our goal of allowing the main character to have total freedom to move anywhere within the game's environments,'' he added.


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