Bangalore, Nov 15 (UNI) The Indian online gaming market is on a growth track with key players pursuing well-defined positions for the long haul.
According to a latest study by IDC, ''from about 1.3 million online gamers in India in 2006, the number is likely to grow 11-fold to more than 14.9 million gamers by 2011'' The total subscription revenue was US Dollar 1.22 million in 2006 and this was expected to be around US Dollar 72 million by 2011, IDC Communications Research Head Deepak Kumar said in a release.
From a couple of significant players in the Indian market in 2005, the number of Online Gaming Players had increased to atleast four in 2006.
Significantly, more and more players were offering MMOG (Massively Mullti-player Online Game) and MMORPG titles (Massively Mullti-player Online Role-playing Game). The market now had the competition needed to expand in early stages.
''India is on the verge of a takeoff with the groundwork by the players nearly over. The new genres of games and the development of a gaming ecosystem and culture, supported by a rise in gaming cafes, will be the key to market growth. The entry of big players will help grow awareness and expand the market'' according to IDC India Country Manager Kapil Dev Singh.